News are collected from the official forums.

There are several Discord bots out there that will notify you if you don't like watching webpages for changes yourself. I could not find a Line.me bot to do that so I created one for my guild. Unfortunately Line.me bots are extremely limited for developers from the US and EU therefore I cannot share the bot on this page. If you are interested, contact me.

Incoming Client Update - Journey Guide

Posted on 10 December 2019 | 2:00 am by CG_SBCrumb

Hi Holotable Heroes,

The Journey Guide is almost here! We have started our initial roll out and if everything goes smoothly, tomorrow we will update everyone’s client with the new features, new characters and several quality of life changes. Stay tuned to the forums tomorrow for the full list of changes.

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The Hyperdrive Bundle will be available this week and we wanted to give you a breakdown of the contents. Check out the video below for a brief overview but you’ll want to read through this post to understand how the mechanics of this specific bundle works.
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BUNDLE CONTENTS
Click the image below for a more detailed look at the contents.
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Update to Territory Battles Schedule

Posted on 10 December 2019 | 12:18 am by CG_SBCrumb

Hi Holotable Heroes,

We are preparing to relaunch Republic Offensive. Rather than reshuffle the Territory Battle calendar in its entirety, we’ve decided to make the following changes:

  • The Territory War starting on 12/13 will now start on 12/12.
  • The Territory Battles scheduled for 12/17 will be switched to Republic Offensive and Rebel Assault.
  • The Territory Battles, Republic Offensive and Rebel Assault, will start on 12/16 instead of 12/17.

We’ve opted to re-run Republic Offensive, because we would like to have a complete run of Republic Offensive to assess player/guild performance. We will resume our regular schedule in January.

See you on the Holotables!

Journey Guide - Galactic Legends

Posted on 6 December 2019 | 10:03 pm by CG_SvenGG

Hello there (again) Holotable Heroes!

We revealed some of the reasons why we’re excited about the Journey Guide and the future of events last week, but there is one more thing to reveal before the Journey Guide is released into the Cantina. The Journey Guide is going to introduce the newest type of character to the holotables: Galactic Legends. The Galactic Legend designation will be reserved for some of the most famous and powerful characters in the galaxy and the Journey Guide will be your path to unlocking them. We’ll be sharing more about what makes a Galactic Legend special and how to unlock them down the road, but for now I have the honor of revealing who the first two Galactic Legends will be:

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To avoid any plot spoilers, these aren’t the final in-game names. We will unveil the final names at some point following the theatrical release of Star Wars: The Rise of Skywalker.

Stay tuned, and we’ll see you on the holotables!

Developer Insights: General Hux

Posted on 6 December 2019 | 9:46 pm by CG_SBCrumb

Hi Holotable Heroes,

This week I discuss the future of the First Order with CG_Miller and what role General Hux plays in reinvigorating this squad. What advantages can this ruthless military officer bring to the table? Read on to find out!

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Q: Who is this General Hux guy?

  • CG_M: General Armitage Hux is a General of the First Order, a part of First Order High Command, and reports directly to Supreme Leader Snoke. He pretty much acts like the second-in-command even with Kylo Ren constantly berating him. We’ve seen him as a merciless general in the Force Awakens that gives an intense speech before firing Starkiller Base and wiping out the seat of government of the New Republic. In The Last Jedi he attempts to seize control of the First Order when Supreme Leader Snoke is found dead, but Kylo Ren ensures that Hux’s ambitions are kept in check.

Q: Why did we bring this character to the holotables now?
  • CG_M: The reason, of course, revolves around the release of The Rise of Skywalker as well as what areas we wanted to improve in a First Order squad. After taking a look at what was currently in the game, there’s a large leadership vacuum for this squad, so it felt like the right time for a new commander of the First Order Faction. I also realized this kit needed to bring the rest of the First Order kits up to speed since many were designed near the start of the game.

Q: Where did you get inspiration for the kit?
  • CG_M: The Force Awakens is primarily where we drew ideas from for his kit. General Hux is portrayed as a ruthless leader that brutally asserts his dominance over the Resistance. I think I drew much of his character from his speech on Starkiller Base, which sets the stage for the rest of the sequel trilogy. He inspires First Order allies to fight harder while simultaneously striking fear in the heart of the Resistance. I wanted to reflect that in the game with skills that encourage your First Order squad and maintain Advantage throughout the battle.

Q: What makes him unique?
  • CG_M: The most unique part of his kit is a new mechanic called Dominance. This stops enemies from counterattacking and gives First Order allies +100% counter chance and +50% Critical Damage. Dominance expires at the end of any turn in which General Hux is critically hit, but Hux will always regain Dominance at the start of his turn if he didn’t have it already.

    General Hux is an incredibly high-value target for the enemy team as he calls all First Order allies to assist and strengthens his whole team. He is a great support and utility character for a First Order squad but he’s not as offensive as the other new character we’re adding to the game, Sith Trooper

Q: What is your strategy in battle?
  • CG_M: Just like the rest of the First Order, General Hux synergizes heavily with Advantage. Almost all of his abilities are modified by this buff and it enables him to call all his First Order allies to assist, cleanse buffs from the enemy, or even reset allies’ cooldowns, all while easily maintaining Advantage throughout the battle. He also provides all First Order allies a much needed boost to damage when using their basic attacks.

    The combination of extra damage, high counter chance, and decent Critical Damage really makes this squad hard to stop but you do need to be careful not to let General Hux get defeated early. His Special 2 allows you reset cooldowns which is a very powerful tool which could turn the tide of battle depending on who you target and when.

    General Hux plays similar to character like Grand Admiral Thrawn, if less direct in his methods. You want Hux manipulating the battlefield to keep the advantage on your side while controlling the enemy squad. I think there's a ton of space for theorycrafting despite his less complex kit.

Developer Insights: Sith Trooper

Posted on 6 December 2019 | 9:45 pm by CG_SBCrumb

Hi Holotable Heroes,

Today’s Developer Insight covers a character you may not be too familiar with, the Sith Trooper! He was revealed at San Diego Comic-Con, but how he fits into Rise of Skywalker remains a mystery. Our game designer, CG_Prophet, explains how this new unit fits into a First Order squad and answers where I can buy some of that awesome red armor.

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Q: Where did the Sith Trooper come from?

  • CG_P: As you mentioned, most of us got our first look at the Sith Trooper at San Diego Comic-Con this year. He’s the very striking, red-armored trooper you may have seen floating around the internet and, in the new movie, is an elite soldier deployed by the First Order. The movie has yet to be released, so we’re forced to be pretty light with the backstory of the character, but the copy on the box of the action figure released at SDCC probably has the best insight as to what these units are:


    “In its ultimate push toward galactic conquest, the First Order readies an army of elite soldiers that draw inspiration from a dark and ancient legacy!” - Hasbro

    When I was asked recently to describe the Sith Trooper without spoiling anything, I smiled and replied, “He’s the super shiny one.”

Q: Why did we bring this character to the holotables now?
  • CG_P: Similar to General Hux, we needed new characters to really fill out the First Order squad and enable some of the older kits to compete more effectively. The Sith Trooper was one of the first new characters released ahead of Episode IX and made the perfect addition to our First Order faction which was in need of a new and updated attacker. Of course, the Sith Trooper has been featured heavily leading up to The Rise of Skywalker and so it was a great opportunity to do something really exciting in advance of the movie.

Q: Where did you get inspiration for the kit?
  • CG_P: We normally have a movie or TV show that we can pull ideas, names, and animations from, but we couldn’t do that this time to ensure that the magic of seeing this unit in Rise of Skywalker wasn’t spoiled. We first looked at what the First Order needed in our game, and then combined it with what Lucas shared with us about his role in the film. We can’t share much story-wise, but this elite trooper is very punishing and brings some great additional utility to the First Order squad.

    We included the Sith tag but I should mention it’s not designed to be his best squad. He can still fit into a Sith squad and provide some benefits and he’s a good alternative if you are missing a slot for a Sith attacker.

Q: Why makes this character interesting and unique?
  • CG_P: Most importantly, he’s a much needed source of damage for the First Order team. To accomplish this, he has an area of effect attack which deals more damage based on how many First Order or Sith allies on your side are currently defeated. He also synergizes well with Advantage, the main mechanic our First Order squads utilize.

Q: What is your strategy in battle?
  • CG_P: You’ll want to keep enemies away from attacking him as he’s a bit of a glass cannon and will need some protection from direct attacks. Sith Trooper has a ton of utility, such as a full team cleanse and multiple assists. For instance, he assists every time a First Order or Sith ally Stuns an enemy or lands a critical hit, which ties well into what First Order teams want, Advantage! As with all First Order teams, you’ll want to spread around Advantage as much as possible and keep it up on certain characters if you can. Combined with the new General Hux, this team is a ton of fun and between the two of them, they have an answer for just about anything.


Q: Anything else you want to add?
  • CG_P: Players have been asking for more simplified kits, so I worked hard to keep the mechanics straightforward with this character, but I think there’s still a whole host of interesting strategies and squad combinations. The Unique is the most complex of the abilities but it essentially amounts to dealing more damage and taking extra turns based on conditions that are easy to keep in mind.

Android Devices Crashing

Posted on 5 December 2019 | 6:52 pm by CG_SBCrumb

Hi Holotable Heroes,

We are currently investigating the client crashes on Android devices OS 7.1.1 or lower after yesterday's update. Updating to OS 8.0 should resolve this issue while we investigate this issue. We apologize inconvenience.

Republic Offensive Technical Issues Update

Posted on 4 December 2019 | 7:36 pm by CG_SBCrumb

Hi folks,

Due to technical issues with the Republic Offensive Territory Battle (posted about last night), we will be stopping both Republic Offensive (Geonosis Light) and Rebel Assault (Hoth Light) later today. We will be sending all eligible players rewards as a make good for these issues (more info on that later today). We will not be restarting either of these events immediately to give us time to address the current territory configuration issue and review for any additional bugs. We will not be changing or re-tuning the difficulty for Republic Offensive. We will be updating the current event schedule due to this change and will update our forum post with the new dates of all events.

We apologize for the inconvenience this technical issue has caused. Thank you for your patience.

REMINDER: Developer Q&A Today @ 12:30pm Pacific

Posted on 4 December 2019 | 6:37 pm by CG_SBCrumb

Hi Holotable Heroes,

Just a quick reminder that we will doing a live Q&A today. You can submit us questions beforehand or respond to the thread during the Q&A and we will get through as many questions as we can. Click the link below to submit your question and include your forum name if you wish to be credited.

Click the link to submit your questions >> SurveyMonkey

Republic Offensive Phase 2 Issues

Posted on 4 December 2019 | 6:35 am by CG_SBCrumb

Hi Holotable Heroes,

Several players have reported issues unlocking the correct subsequent territories in phase 2 of Republic Offensive. We are investigating reports that finishing the middle territory will unlock both phase 2 middle and bottom territories (it should only unlock middle territory in phase 2), while finishing the bottom territory in phase 1 will unlock the middle territory in phase 2 (it should only unlock the bottom territory in phase 2).

We will not be intervening on this issue now and will look in to it first thing tomorrow morning.

EDIT: I'm also seeing reports that players who completed stars in the top territory are not unlocking additional territories in phase 2. We are investigating further

Dev Tracker Updated 12/03/2019

Posted on 4 December 2019 | 12:46 am by CG_SBCrumb

Hi Holotable Heroes,

I updated the SWGoH Developer Tracker earlier today, and while I don't normally post when I do my weekly update, I wanted to call out 2 specific issues:

  • Ki-Adi-Mundi can cause an infinite loop with certain squads - We will be addressing this in a future update. We will share more details when we can.
  • The Missing Buttons - We are still monitoring for reports of freezes since the update. The fix seem to have resolved the majority of issues but there may be different bugs causing a very similar behavior. Please share your information here if you are still experiencing this bug.

Hyperdrive Bundle Details

Posted on 3 December 2019 | 7:04 pm by CG_SBCrumb

Hi Holotable Heroes,

In the Road Ahead, TopHat talked briefly about the Hyperdrive Bundle. We wanted to give more insight into some specifics about this bundle and what you can expect:

Philosophy

When we launched Galaxy of Heroes, player level 60 was considered the “end game.” Today, much of the end-game content is accessible starting at level 85. As the game has evolved, your collection is really what determines your progress in the game rather than your account level.

We’ve heard from many of you in previous Dev Q&A’s that it’s important we focus on improving the new user experience, and help new players in Galaxy of Heroes to get integrated into the game more quickly.

While we want to offer players a new way to get into the action, it’s also important that we respect the time and investment many of you have put into this game over the years. With those things in mind, the key pillars of the Hyperdrive Bundle are:

  • Provide “guild ready” players to help foster guild alliances, social, and community
  • Allow players access to elder features (TW/TB/Raids/GAC/etc.)
  • Set new players up with a collection of characters
  • Put players on a path to earn some of our most iconic Star Wars characters

Bundle Contents

The Hyperdrive Bundle’s contents revolve around 3 main categories of rewards:

Units
The Unit category contains a mixture of characters, ships and capital ships that can be used to pursue Journey Guide units.
  • Characters:
    • 5* Star rarity
    • Character level 80
    • Gear tier 8
    • Ability level 5
  • Ships
    • 5* Star rarity
    • Ship level 80
    • Ability level 4
    • Reinforcement level 1
  • Capital Ships
    • 1* Star rarity
    • Ship level 80
    • Ability level 2
NOTE: Unlike other bundles which directly grant shards/blueprints of the units, the units from the Hyperdrive Bundle may be promoted up to the bundle values for the above attributes depending on a player’s pre-existing collection.
Resources
  • The Resources category contains the following types of rewards:
    • Gear
    • Crystals
    • Shipment Currencies
    • Credits
    • Ship Building Materials
    • Training Droids
    • Ship and Character Ability Materials
    • Energy
    • Sim Tickets
  • These rewards go straight to your inventory and will be useful for all players
  • The Hyperdrive Bundle does not contain any mods.

Progression/Unlocks
  • The Unlock category contains:
  • Set player account to level 85.
  • Unlocks specific PvE tables
    • Light Side Battles Stages 1-8 (Including Hard Stages)
    • Dark Side Battles Stages 1-8 (Including Hard Stages)
    • Cantina Battles Stages 1-8
  • Unlocks specific Mod tables
    • Mod Battles Stages 1-8
    • Mods Challenges 1-2 (All sets)
  • Unlocks specific Challenges
    • Training Droids Challenges 1-5
    • Bounty Hunter Challenges 1-5
    • Ability Mats Challenges 1-5
    • STR Gear Challenges 1-4
    • AGI Gear Challenges 1-4
    • TAC Gear Challenges 1-4
    • Ship Enhancement Droids Challenges 1-3
    • Ship Build Materials Challenges 1-3
    • Ship Ability Materials Challenges 1-3
  • New Quest Chain
    • This quest chain is meant to help new players understand the game and earn some more rewards along the way.

We wanted to set up new players with a base collection and resources so that each player who purchases the bundle can choose which characters they want to start investing in. We are still finalizing the specifics, but we are aiming for the Hyperdrive Bundle to contain up to 600k Galactic Power for a new player.

Merged Units

This bundle does not contain any shards or blueprints. Players will not collect duplicate shards or whole units; the Hyperdrive Bundle will instead conditionally merge characters and ships into the player’s existing inventory, taking the better star-rarity, gear, unit level and/or ability configurations from either the bundle or the player’s current collection. This allows the bundle to generate the best-case scenario for all of the included characters and ships without requiring the player to set up all 65 characters and 17 ships along with their associated gear and abilities (if applicable).

NOTE: Characters must first be activated and meet star rarity and character level requirements prior to equipping gear and ability materials. Players with less than the cumulative 145 shards required for a 5 Star character will be topped up to 145 character shards and the character will then be activated (if needed). Players who have 145 or more shards for a character, but have not yet activated that character, will have 145 character shards consumed as the character is activated and promoted to 5 Stars. Any remaining shards over 145 will be retained. A character that is already activated at 5 Stars (or higher) already exceeds the upgrade value and will not receive any further shard/star rarity benefit and any existing shards will be retained.

Let’s look at an example of how this might play out if a player’s character is at a lower level than the bundle:
  • Player purchases the Hyperdrive Bundle.
  • Player has already collected a specific character and its attributes are as follows:
    • Star Rarity (cumulative shards): Unactivated (160)
  • First, the character is activated so that the subsequent upgrades can be made.
    • The player now has a 5* Star character with 15 shards.
  • The character is upgraded to Level 80.
  • The character is upgraded to gear tier 8.
  • The character is upgraded to ability tier 5.

Another example where the player’s collection already exceeds some of the values in the bundle:
Player purchases the Hyperdrive Bundle.
Player has already collected a specific character and its attributes are as follows:
  • Star Rarity (cumulative shards): Activated and at 6* Stars (250)
    • Character Level: 74
    • Gear Tier: 9
    • Ability Tier 2
  • The character is already activated and at 6* Stars
  • The 6* Star status is retained and the player does not get additional value for this character.
  • The character is upgraded from Character Level 74 to Level 80.
  • The character is already at gear tier 9
    • The gear tier 9 status is retained and the player does not get additional value for this character.
  • The character is upgraded from ability tier 2 to ability tier 5.

All the other resources that are included in this bundle are universal and will be rewarded to everyone who purchases. So even if you have all the units in the Hyperdrive Bundle at a higher rarity, ability level, character level, and gear tier, you will still receive all the other resources.

Resources

Like other bundles, resources go directly to your inventory. For example, the bundle contains 100x Mk 7 Kyrotech Shock Prod Prototype Salvage and all players who purchase this bundle will receive these gear items. This is applied to all resources in the bundle.

Progression/Unlocks

Pre-level 85 players will have their level set directly to 85 - and all of the content that requires players to be level 85 will be unlocked for them.

We decided to make the nodes simmable to save players time since the early content in the game wouldn’t be challenging or engaging for players who purchase the Hyperdrive Bundle.

Quest Chain

There are a new set of quests that are available upon purchase of the Hyperdrive Bundle. The point of these quests is to help new players who purchase the Hyperdrive Bundle to better understand the game. These quests reward resources needed to help advance characters (such as gear and ability mats). Some of the quests may be automatically completed for players who have been playing for a while (such as “have X 7* characters”). The rewards for those quests can be accepted right away.

We hope this helps you understand why we’re offering this bundle now - and how it’ll work. This is a lot of information, and I am sure there are plenty of questions here. Please feel free to submit questions related to this topic in our next Q&A.

We look forward to your feedback and good luck on the holotables!

Submit Your Questions for Developer Q&A 12/04

Posted on 27 November 2019 | 7:41 pm by CG_SBCrumb

Hi Holotable Heroes,

We're collecting questions for the December Developer Q&A and will be answering your inquires live on 12/04 from 12:30-1:30pm PT (18:30-19:30 UTC) in the General Discussion Section of the Forums. You can find previous Q&As in the archive here

After many requests, this month I was able to included one of the Senior Artists from the team! He's very excited to join us but doesn't have an official forum name yet. We will have to knight him as CG_ArtDude or something. For this month, please also send in all your swgoh art related questions and let me know if you like to see any other roles included. Would ya'll be interested if I included the Audio team for January's Q&A?

What: Developer Q&A with the SWGOH Dev Team
When: Wednesday 12/04 at 12:30pm-1:30pm Pacific
Where: General Discussion Section of the Official Forums
Who:

  • CG_??? - Sr. Artist
  • CG_Tophat - Live Producer
  • CG_SvenGG - Sr. Game Designer
  • CG_Vyeking - Creative Director
  • CG_Cyanides - Data Analyst/Lead Product Manager
  • CG_SBCrumb - Sr. Community Manager

You can submit questions beforehand or respond to the thread during the Q&A and we will get through as many questions as we can. Click the link below to submit your question and include your forum name if you wish to be credited! See you next Wednesday!

Click the link to submit your questions >> SurveyMonkey

Developer Insights: Malevolence

Posted on 27 November 2019 | 1:07 am by CG_SBCrumb

Hi Holotable Heroes,

Designer CG_Mandellorian is back to talk with me about the difficulties of creating the largest capital ship in the game and what strategies we should consider when utilizing the ship in battle. Charge the Mega-ion cannon and let’s get this started!

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Q: What is the Malevolence?
CG_M: Malevolence is a massive Subjugator-class heavy cruiser used by General Grievous as his flagship in Clone Wars tv show during the Malevolence arc of episodes. Right at the start of the series, the Separatists use their super weapon to terrorize the galaxy and control where the Republic can engage them. It’s built around a massive ion cannon that can disable whole fleets in a single blast.

Q: Why did we bring this character to the holotables now?
CG_M: We initially envisioned this ship to launch with Separatist Might but as we got closer to release, there weren’t many ships that could support it and actually make a useful fleet. We already had the Vulture Droid and the Hyena Bomber in the pipeline for development so we decided to push it out until the light side launched and use the Negotiator for the dark side version instead.

Q: Where did you get inspiration for the kit?
CG_M: I was incredibly excited to finally be able to work on a capital ship for the Separatists and there were a bunch of fun options to choose from. We considered Nute’s Droid Donut modified Lucrehulk-class LH-3210 cargo freighter or the Invisible Hand from the movies but neither of those ships did much on screen. Malevolence actually got some battle time in the TV show and so we had some references for what actually firing the guns looked like and how it was used strategically. It turns out, Malevolence was the one that the most effective ships we saw from the Separatists in terms of on-screen action. Take a look at the first few episodes of Clone Wars if you want to see it decimating many Republic ships before finally being taken down.

Q: Why makes this ship interesting and unique?
CG_M: This capital ship is all about Vulture Droids and synergizing with swarms of these ships. Whenever you use any capital ship special abilities, it summons a special version of the Vulture Droid into any open slot. This obviously creates a whole lot of Vultures throughout the battle. Bring your own playable Vulture Droid and then enemy is going to be fighting waves and waves of fragile attackers. Finally, don’t forget that Vulture Droids have a chance to assist when attacking Buzz Droid inflicted enemies. This means you can bring to bear an incredible amount of firepower with a fleet full of Vulture Droids.

The Ultimate ability is also fairly unique and can dramatically shift the tide of battle in your favor.

Q: Let’s talk more about the Ultimate ability, how does it work?
CG_M: Well, first off its the Mega-ion cannon on the side of the ship. In the show, Grievous wrecks pretty much everything in his path with it, including many of his own droids but I don’t think he’s ever too torn up about their sacrifice. It’s visually very impressive whenever it fires and one of the coolest ships in the game in my opinion.

The Ultimate can stun an enemy capital ship, which makes the enemy capital ship skip a turn for the first time ever, so it’s very important you pick the right moment to use it, if you want to use it well. It also disables all enemy shields, i.e. removes protection, which felt very thematic for an ion cannon.

Q: This ship is huge! Was it visually hard to add to the game?
CG_M: I really wanted to make this ship but I had to do some serious convincing with our Art team to do something so large. It’s at a scale that no other ship in the game comes close to and there’s few ships that rival its scale in the Star Wars Universe in general. We have played with the scaling of ships and units in the past to fit into a battle but it made things very difficult to work with in the future so ended up keeping it close to the correct size. I laughed out loud when we first put it in the game, it was so big it broke our UI in most places and dominated any screen it was on. You couldn’t even place some ships or tap on half the buttons. I almost wish we left it that way so you’d know how amazingly huge this ship actually is.

Q: What is your strategy in battle for this ship? It doesn’t seem like defense is its strong suit.
CG_M: I’d suggested Overcharge as a solid opener. You need the damage and keeping Overcharge online is critical to enabling enough damage to quickly finish off the enemy. I’d highly recommend dispelling Overcharge before it gets out of control if you are facing down Malevolence. A Vulture Droid with 5 stacks of Overcharge is very scary and can demolish whole fleets in a couple turns if you aren’t careful.

Also, don’t be afraid to let the Vulture Droids get destroyed, each time this happens it gives Malevolence additional turn meter and you are just going to summon more anyways!

Q: Did we make any other changes to other Separatists ships in preparation for Malevolence?
CG_M: There were a few slight changes to other ships that would fit well into this fleet. The Geonosian ships and IG-2000 received damage boosts to make this fleet hit with the big boys and be on par with today’s meta but there were no mechanical changes at this time.


Q: Anything you might miss before you go?
CG_M: Vulture droids that are summoned will flee if there are no other ships from your fleet so make sure they are not the only ships you have left. Once again, the chance to assist on Buzz Droid inflicted enemies is a big deal and can absolutely smash the strongest ships if left unattended.


Q: Wait, one last thing. What about the Soulless One? Is it coming to the game too?
CG_M: No, unfortunately we made the Soulless One specifically for the Clash on Kamino event. It would be interesting for a pilot to fit into multiple ships but we would need some additional tech to make it work smoothly so I’ll leave it at, “we have no plans at this time.”

Developer Insights: Ki-Adi-Mundi

Posted on 27 November 2019 | 1:06 am by CG_SBCrumb

Hi Holotable Heroes,

This week we are discussing a particularly recognizable Cerean Jedi, Ki-Adi-Mundi with CG_Miller! I ask what’s going on in that big head of his and what can we expect this Jedi Master to bring to the holotables.

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Q: Who is Ki-Adi-Mundi?
CG_M: Most people probably recognize him as the Jedi Council member who asks, “What about the droid attack on the Wookiees?” in Revenge of the Sith but this character was given a much deeper lore and history outside of the main movies. He plays a significant role in the Clone Wars TV show, as a leader and mentor, and proves himself far more level headed than the rest of the Jedi by advising caution and reason in most dangerous circumstances.

Besides being a Jedi Council master, Ki-Adi-Mundi is known to be one of the top swordsman of the order and is incredibly skilled with a lightsaber. He is a master of two different lightsaber styles, Makashi and Ataru, which gives him lots of flexibility is combat.

Q: Why did we bring this character to the holotables now?
CG_M: The team has been focused on the Territory Battle on Geonosis and I wanted to design a character the community has been asking for that would tie into this era and this content. We decided he would be the light side equivalent to Wat Tambor and I knew from the start I wanted him to fit in with other Galactic Republic Jedi. That faction is in need of something new, particularly as several of their strongest characters have been pulled away to fit into new squads, so I designed Ki-Adi-Mundi to help revitalize the Galactic Republic Jedi squad.

Q: Where did you get inspiration for the kit and his personality?
CG_M: Ki-Adi-Mundi is the master of two styles of lightsaber combat and is never shown to favor one over the other. I wanted to dive into that aspect further with something similar to what we’ve done in the past with Commander Luke Skywalker. Mundi can also switch between stances but I wanted to push this system to the next level and provide whole new abilities and bonuses that activate when moving between stances.

He’s also a very thoughtful teacher and I wanted this to play into his kit, despite him not actually having the leader tag in game. Instead, he has the Jedi Council Master Unique, which strengthens Galactic Republic Jedi allies and acts like a leader ability without the need for him to be in the Leader or Ally slot..

Q: Why not make him a leader if that was his role?
CG_M: We have a ton of leaders for a Galactic Republic Jedi squad already and we wanted to make Ki-Adi-Mundi useful under the existing leaders like General Kenobi or Qui Gon Jinn. By not tying up some of his key power inside a Leader ability he becomes a lot more flexible in what teams you can or want to use him in.

Q: What makes Ki-Adi-Mundi unique?
CG_M: I mentioned the stance changes before but this character really shows off how powerful this mechanic can be. No other character changes their kit so dramatically when changing between “modes” or stances and we also gave him 2 separate idle animations. The character is granted 100% turn meter when switching stances so you can change and not lose your turn. However,changing stances does have a cooldown so you can’t infinitely spam this ability.

Q: How do his different stances impact your strategy in battle?
CG_M: As the battle progresses, which stance you choose will have a big impact on Ki-Adi-Mundi’s strategy. Ataru is great against tanks with lots of defenses. It provides the ability Ataru Lunge that can inflict Armor Shred and deal a noticeable amount of damage. It also provides +100% Offense, +20 Speed, and +30% Defense Penetration so it’s a great choice for dealing damage and finishing off opponents.

Makashi, on the other hand, provides 100% counter chance and will feel similar to the other master of this form, Count Dooku. Ki-Adi-Mundi gains protection from basic attacks when in this stance and can really turn the tide of battle against AoE attacks from the enemy. When switching to Makashi form, Ki-Adi-Mundi recovers 10% Protection and Taunts for 3 turns. This stance is clearly more focused on defense and himself alive.

Q: Does he prefer to be part of a Jedi or Galactic Republic squad? What squad does he work best with?
CG_M: He works well in a Galactic Republic Jedi squad as most of his abilities impact that faction directly and the squad receives some huge additional bonuses if all allies are Galactic Republic Jedi. A squad I used frequently while testing was General Kenobi as Lead, Ki-Adi-Mundi, and 3 healers: Jedi Consular, Luminara Unduli, and Barriss Offee. Grand Master Yoda is a great addition if you don’t have another squad that he fits into.


Are You Prepared For The Republic Offensive?

Posted on 26 November 2019 | 10:49 pm by CG_SBCrumb

Hi Holotable Heroes,

The light side Territory Battle on Geonosis, Republic Offensive, will be added to the client later today and I have a few quick updates from the team:

  • Several players pointed out Shaak Ti was in Phase III platoons and also required in missions in that phase. This was an oversight and will be corrected for the launch of the event.
  • ARC Trooper will be farmable on Cantina Battles 5-G tomorrow, 11/27, not immediately after today's update. This is replacing Clone Wars Chewbacca, which is still farmable on Cantina Battles 1-C.
  • Just the like Separatist Might, your Guild leaders must choose between Geonosis and Hoth for the light side Territory Battle. Don't forget to decide!

We've also got the kit reveals going live shortly so stay tuned to the forums.

Event Calendar - December

Posted on 26 November 2019 | 10:22 pm by CG_SBCrumb

Hi Holotable Heroes,

Here is a list of some of the upcoming events for December.
DISCLAIMER: ALL DATES ARE SUBJECT TO CHANGE.

Daily Login Character for December: Kylo Ren (Unmasked)

NOTE: Many legendary/journey events will be changed from a monthly cadence to run all the time in the next update and will no longer be included in the monthly calendar. Read this post for more information.

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Geonosian Territory Battle Platoons (Light Side)

Posted on 25 November 2019 | 11:33 pm by CG_SBCrumb

Hi Holotable Heroes,

With the Republic Offensive coming soon, we would be remiss if we failed to let you know what the Platoon requirements were for this Territory Battle as we have done in the past. Like Hoth and the Separatist Might Territory Battles the platoons are static and will remain as they are for the foreseeable future.

Because Republic Offensive is the most difficult content we have included to date, all platoon characters and ships need to be 7* to qualify for being put into platoons. In addition, phase three will require General Skywalker in a number of platoons (since he is not required for any missions in that phase). We know that this is a tall order to fill even for the highest GP guilds, but remember that this content is made to last for a while, and eventually guilds will have enough 7* General Skywalkers to have members fill the platoons and allow other members to use them in the battles themselves.

LINK TO PLATOONS.

Journey Guide: Event Cadence Changes

Posted on 22 November 2019 | 11:54 pm by CG_SvenGG

Hi Holotable Heroes,

Today I want to cover what’s changing with events. Specifically, scheduled Legendary, Journey, and Epic Confrontation events (going forward these are the events referred to when “events” are mentioned). These events are often the key to unlocking some of the most iconic and powerful units in Galaxy of Heroes, but by their very nature they are some of the toughest to understand. When will the event return? Which units are required? How strong should they be? Without exploring some of the (awesome) community resources, you may not only have a hard time answering these questions, but might not even know that you have questions.

We want to begin to tackle improvements to the player experience by changing the event cadence we laid out a while ago. Events currently live on a set schedule until the end of time and increasingly compete with other events as we add more events to the game. Going forward, we plan to make events permanently available via the Journey Guide after they have run as scheduled events for one year. This ensures that over time everyone has equal agency to unlock all units, while giving the newest and most exciting content ample room to shine on the calendar. It has the secondary benefit of increasing agency for new players as they try to play catch up.

As we have added more content to the cantina with ever-increasing difficulty, new players have faced an increasingly insurmountable obstacle to join the core player base. Hopefully this change to event lifecycles means that newcomers to Galaxy of Heroes can find a path to their favorite Star Wars characters and discover what the holotables have to offer - reinforcing and bolstering the population of the game over time. Opening the gates on older content lets us focus on the latest and greatest content we have to offer while increasing the likelihood that everyone can enjoy those hard-crafted experiences in a reasonable amount of time.

Going forward, we want you to increasingly play and unlock content at your pace. We hope that when paired with the other changes we are introducing, event life cycles will make the Cantina welcoming to more fans of Star Wars - allowing us to explore even more opportunities to refresh Galaxy of Heroes in the future.

Republic Offensive: Schedule and Encounters

Posted on 22 November 2019 | 11:27 pm by CG_SBCrumb

Hi Holotable Heroes,

With the announcement of the Republic Offensive Territory Battle on Geonosis we’d like to take a moment to give you an idea of what you’ll be facing and when you’ll be facing it.

First off, we’ll answer the when. The first Republic Offensive Territory Battle will start at 10am Pacific Standard Time on Dec. 2nd. The phases, like Separatist Might, will run for 36 hours for the foreseeable future, but you should anticipate both Geonosis Territory Battles getting reduced down to 24 hours when we feel the time is right.

And now for the what. In this post we will share with you not only all the character requirements but what Elites you can expect to see in which territory as well. Remember, with Geonosis Territory Battles each player will get their own random set of encounters, so you and your guildmates may have different experiences.

Phase 1 Top Territory

Combat Missions

Chimaera

  • HMP Droid Gunship
  • Vulture Droid
  • Hyena Bomber
  • Reserves
    • Vulture Droid
    • Geonosian Soldier's Starfighter
    • Vulture Droid

Executrix
  • Xanadu Blood
  • IG 2000
  • Hound’s Tooth
  • Reserves
    • Sun Fac's Geonosian Starfighter
    • Geonosian Soldier's Starfighter
    • Geonosian Spy's Starfighter

Squadron Mission

Malevolence
  • Vulture
  • HMP Droid Gunship
  • Vulture
  • Hyena Bomber
  • Vulture
  • Reserves
    • Sun Fac's Geonosian Starfighter
    • Geonosian Soldier's Starfighter
    • Geonosian Spy's Starfighter

Phase 1 Middle Territory

Combat Missions
Requirements:
CM 1: 5 Light Side Characters at 7 Stars
CM 2: 5 Jedi at 7 Stars


Elites (One of these will appear in wave 4)
  • Count Dooku
  • Nute Gunray
  • General Grievous
  • Wat Tambor

Special Mission

Requirements:
Padme and 4 other Galactic Republic Characters at 7 Star


Elite (Wave 3/Wave 4)
  • T-Series Tactical Droid / Nute Gunray
  • Command Battle Droid / General Grievous

Phase 1 Bottom Territory

Combat Mission

Requirements:
5 Light Side Characters at 7 Stars


Elites (One of these will appear in wave 4)
  • Geonosian Brood Alpha
  • T-Series Tactical Droid (Increased chance)
  • General Kalani

Special Mission

Requirements:
5 Jedi at 7 Stars


Elite (Wave 3/Wave 4)
  • T-Series Tactical Droid / General Kalani
  • Command Battle Droid / Geonosian Brood Alpha


Phase 2 Top Territory

Combat Mission

Chimaera
  • IG-2000
  • Hound’s Tooth
  • Xanadu Blood
  • Reserves
    • Slave I
    • Vulture Droid
    • Hyena Bomber
    • Vulture Droid

Executrix
  • Sun Fac's Geonosian Starfighter
  • Geonosian Soldier's Starfighter
  • Geonosian Spy's Starfighter
  • Reserves
    • Vulture Droid
    • Vulture Droid
    • Geonosian Soldier's Starfighter
    • Hyena Bomber

Squadron Mission

Requirements:
3 Galactic Republic Ships at 7 Star (1 Capital, 3 Standard)

Malevolence
  • Vulture Droid
  • HMP Droid Gunship
  • Vulture Droid
  • Hyena Bomber
  • Reserves
    • Vulture Droid
    • Vulture Droid

Phase 2 Middle Territory

Combat Missions

Requirements:
CM 1: 5 Light Side Characters at 7 Stars
CM 2: 5 Galactic Republic Characters at 7 Star (21000 GP Each)


Elites (Wave 3 / Wave 4)
  • B2 Rocket Droid / Count Dooku
  • Wat Tambor / Nute Gunray
  • Count Dooku / Wat Tambor
  • T-Series Tactical Droid (Elite is in Wave 4 only)

Special Mission

Requirements:
General Anakin Skywalker and Ahsoka Tano at 7 Stars (21000 GP Each)


Elite (Wave 3 / Wave 4)
  • Command Battle Droid / Count Dooku
Phase 2 Bottom Territory

Combat Missions

Requirements:
CM 1: 5 Light Side Characters at 7 Stars
CM 2: 5 Jedi Characters at 7 Star (21000 GP Each)


Elites (Wave 3 / Wave 4)
  • B2 Rocket Droid / Geonosian Brood Alpha
  • Command Battle Droid / Poggle the Lesser
  • Command Battle Droid / General Kalani
  • B2 Rocket Droid / General Grievous
Special Mission

Requirements:
General Kenobi, Commander Cody, and Clone Sergeant Phase 1 at 7 Stars (21000 GP Each)


Elite (Wave 4)
  • General Grievous

Phase 3 Top Territory

Combat Mission

Chimaera
  • IG-2000
  • Hound’s Tooth
  • Xanadu Blood
  • Reserves
    • Slave I
    • Vulture Droid
    • Hyena Bomber
    • Vulture Droid

Executrix
  • Sun Fac's Geonosian Starfighter
  • Geonosian Soldier's Starfighter
  • Geonosian Spy's Starfighter
Reserves
Sun Fac's Geonosian Starfighter
Geonosian Soldier's Starfighter
Geonosian Spy's Starfighter

Squadron Mission

Requirements:
Galactic Republic Capital ship, Anakin’s Starfighter


Malevolence
  • HMP Droid Gunship
  • Vulture Droid
  • Vulture Droid
  • Reserves
    • Vulture Droid
    • Hyena Bomber
    • Vulture Droid
    • Vulture Droid
Phase 3 Middle Territory

Combat Missions

Requirements:
5 Light Side Characters at 7 Stars

Elites (Wave 3 / Wave 4)
  • General Kalani / Count Dooku and General Grievous
  • T-Series Tactical Droid / Nute Gunray and Count Dooku
  • General Kalani / Wat Tambor and General Grievous
  • Poggle the Lesser / Wat Tambor and T-Series Tactical Droid

Special Mission

Requirements:
5 Galactic Republic Jedi at 7 Stars (22000 GP Each)


Elite (Elites are in Wave 4 only)
  • Nute Gunray and Wat Tambor and Count Dooku

Phase 3 Bottom Territory

Combat Mission

Requirements:
5 Jedi Characters at 7 Stars (22000 GP Each)


Elites (Wave 3 / Wave 4)
  • B2 Rocket Droid / Geonosian Brood Alpha
  • T-Series Tactical Droid / Geonosian Brood Alpha
  • Geonosian Brood Alpha / T-Series Tactical Droid and Command Battle Droid
  • Command Battle Droid / T-Series Tactical Droid and B2 Rocket Droid

Special Mission

Requirements:
ARC Trooper (7 Stars and 22000 GP) and Clonetroopers and Shaak Ti at 7 Stars (22000 GP Each)


Enemies
  • Reek
  • Jango Fett
  • B2 Super Battle Droids

Phase 4 Top Territory

Combat Mission
Chimaera
  • IG-2000
  • Hound’s Tooth
  • Xanadu Blood
  • Reserves
    • Slave I
    • Vulture Droid
    • Hyena Bomber
    • Vulture Droid
Executrix
  • Sun Fac's Geonosian Starfighter
  • Geonosian Soldier's Starfighter
  • Geonosian Spy's Starfighter
  • Reserves
    • Sun Fac's Geonosian Starfighter
    • Geonosian Soldier's Starfighter
    • Geonosian Spy's Starfighter
Squadron Mission

Requirements:
Negotiator, Anakin’s Eta-2 Starfighter, and two other Galactic Republic Ships at 7 Stars


Malevolence
  • HMP Droid Gunship
  • Hyena Bomber
  • Vulture
  • Reserves
    • Vulture Droid
    • Hyena Bomber
Phase 4 Middle Territory

Combat Missions

Requirements:
CM 1: 5 Light Side Characters at 7 Stars
CM 2: 5 Jedi Characters at 7 Star (23000 GP each)


Elites (Wave 3/Wave 4)
  • General Kalani / General Grievous and Wat Tambor
  • Count Dooku / Nute Gunray and General Kalani
  • General Grievous / Wat Tambor and Count Dooku
  • Wat Tambor / Count Dooku and Nute Gunray

Special Mission

Requirements:
Ki-Adi-Mundi, Shaak Ti, and three Galactic Republic Jedi at 7 Stars (23000 GP each)


Elites (Wave 3/Wave 4)
  • General Kalani / Wat Tambor and General Grievous

Phase 4 Bottom Territory

Combat Mission

Requirements:
5 Light Side Characters at 7 Stars


Elites (Wave 3/Wave 4)
  • B2 Rocket Droid and Command Battle Droid / Poggle the Lesser and Geonosian Brood Alpha
  • T-Series Tactical Droid and Command Battle Droid / Poggle the Lesser and Geonosian Brood Alpha
  • Poggle the Lesser and Geonosian Brood Alpha / B2 Rocket Droid and T-Series Tactical Droid
  • B2 Rocket Droid and T-Series Tactical Droid / Poggle the Lesser and Geonosian Brood Alpha

Combat Mission

Requirements:
Padme Amidala, Jedi Knight Anakin, General Kenobi, and 2 Galactic Republic Characters at 7 Star (23000 GP each)


Enemies
  • Nexu (Wave 2)

Special Mission

Requirements:
General Anakin Skywalker and 4 other 501st allies at 7 Stars (23000 GP each)


Elites (Wave 3/Wave 4)
  • B2 Rocket Droid and T-Series Tactical Droid / Geonosian Brood Alpha
  • B2 Rocket Droid and Command Battle Droid / Geonosian Brood Alpha

The Journey Guide: Why We Decided To Make It

Posted on 22 November 2019 | 12:32 am by CG_SvenGG

Hi! I’m CG_SvenGG, you might remember me from the last few Q&As or my posts on the forums. I’m a Senior Game Designer for Galaxy of Heroes and I helped create the Journey Guide.

Hi Holotable Heroes,

As we announced in the Road Ahead, the next Title Update will bring The Journey Guide to Galaxy of Heroes. With 177 characters and 44 ships in the game, understanding how to unlock your favorite Star Wars characters or how to build the mightiest fleet in the galaxy can be awfully daunting whether you’re new to the cantina or a veteran of the holotables. With that in mind, we explored what opportunities we had to improve each of these experiences:

  1. Welcoming new players to Galaxy of Heroes
  2. Welcoming back players who have been away from the cantina for a while
  3. Accessing limited-timed events
  4. Understanding unit and event requirements
  5. Setting long-term goal formation

We decided that unit acquisition and events would be a highly impactful area of the game for improvements, which we’ve named The Journey Guide.

What is the Journey Guide?
The Journey Guide is a new feature designed to help players build long-term goals and give you clear choices in achieving those goals. To do this, the Journey Guide will present players with a line-up of units which can only be unlocked through specific activities like legendary events, raids, and special missions. Every unit in the Journey Guide will include a summary of their strengths and synergies to better highlight why players might want any given unit. The guide will also surface required units - plus the required and recommended investment levels for those units.

Why did we make the Journey Guide?
We see a lot of threads pop up on reddit and the forums looking for advice on what order to unlock characters. The community has always done an awesome job creating infographics, charts, and providing helpful advice to new, returning, and overwhelmed players. As the game continues to grow in breadth and depth, we want to do more to support not only players’ understanding of what your options are but also to give you the means to pursue them.

With 10 legendary events, 4 journeys, 2 epic confrontations, 3 raids, and 3 territory battles granting exclusive access to some of the most exciting units on the holotables, deciding where to spend your time and resources is no small feat. The Journey Guide aims to present those units’ strengths, synergies, and unlock requirements in an intuitive and informative way that reduces uncertainty, mistakes, or other undesirable behavior players would want to avoid as they grow their collection of heroes.

Normally, with earnable units, players can browse the holotables or use the find flow to locate where to earn or buy shards and blueprints. However, units with specific event requirements aren’t available when the event isn’t scheduled, and it can be difficult to prioritize investment in one squad over another. Our hope is that by gathering units with specific unlock requirements into one place, that players will be empowered to decide what to chase and how to do so. With the Journey Guide, players should be fully equipped to judge the potential benefits of a new unit and the difficulty of the chase to unlock that unit all the way to 7 stars.

Switching gears: Everyone in the studio gets hyped whenever our Senior Motion Designer releases a new video. We wanted to harness that enthusiasm to capture the same feelings and quality those videos invoke in-game. Holding up our highest quality work as a standard and pushing ourselves to do better is foundational to our ongoing commitment to Galaxy of Heroes and its players. Raising our standards and looking at our source material - Star Wars - drives us to do more to fulfill the fantasy of being a holotable game player in a cantina in a galaxy far, far away.

Ultimately, we’re trying to put the tools into players’ hands to decide what you want, how to get it, and to do so on your schedule. With the Journey Guide, we hope to deliver that experience with compelling visuals that celebrate your progress and your personal journey in the Cantina.

Republic Offensive: Reek & Nexu Encounters

Posted on 21 November 2019 | 8:09 pm by CG_SBCrumb

Hi Holotable Heroes,

With the new Territory Battle, Republic Offensive, we’ve been able to include the final two execution beasts that were first seen in the arena in Attack of the Clones: the Reek and the Nexu.

The Reek is encountered in the arena itself in the third phase of the Territory Battle. Your team of Clone Troopers, lead by Jedi Master Shaak Ti, must face off against both the Reek and the bounty hunter who was the template for the clones: Jango Fett. The Reek itself has a new mechanic, Trample, which makes anyone subjected to it vulnerable to extra damage for a short while. This includes Jango Fett, who can only be defeated while he has the Trample condition. You’ll need to defeat Jango before you can take down the Reek, so plan your attacks carefully. Players who triumph over Jango and the Reek will find they have earned a Ki-Adi-Mundi shard for their Guild as a reward, so make sure your squad is up to the task.

And then there is the Nexu. In all the chaos of the engagement, the Nexu of the arena has escaped and is found in the canyons in the last phase of the Territory Battle. Seen in the final encounter in one of the combat missions in the bottom territory, the Nexu is a ravenous foe who ignores Protection and inflicts Bleed! This new debuff slows your units and causes Percent Health damage each turn. Pulling out a win against the Nexu is no easy feat, you'll want to review the new mechanics, plan your strategy carefully and finally, snatch victory from the razor-sharp, toothy jaws of defeat!

Incorrect Inbox Message

Posted on 21 November 2019 | 12:55 am by CG_SBCrumb

Hi folks,

There was a technical issue with the update today and the following inbox was accidentally sent out with incorrect information:
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Initially we were planning to modify the weekly shipments for the Anniversary but we ran into some technical issues. Apologies for the confusion.

Republic Offensive: Character Reveal

Posted on 21 November 2019 | 12:12 am by CG_SBCrumb

Hi Holotable Heroes,

In conjunction with the recently announced Geonosis Territory Battle, Republic Offensive, we have a few new units hitting the holotables. These units are drawn from the Clone Wars era and significantly add to the flavor and theme of the new Territory Battle.

First up, we have the ARC Trooper. This unit is the light side equivalent of the Geonosian Brood Alpha, and will have his shards available on the Cantina just like GBA did when it was released. ARC Trooper, like GBA, has a Summon ability. This is in the form of an automated turret that adds additional firepower to his squad. In addition, the ARC Trooper has the 501st tag, which gives him a home in a General Anakin squad, as well as the ability to take advantage of Fives’ Tactical Awareness ability. We’ve already posted his kit as part of the General Skywalker event here if you want to know more about the ARC Trooper

Next we have the Malevolence, a Separatist capital ship. This is earned via the Guild Event Tokens Mk. II that you acquire from both Republic Offensive and Separatist Might. This is the dark side equivalent of the Negotiator which is unlocked and earned the same way. Malevolence is General Grievous’ ship and he is required in order to unlock this capital ship.

Finally, Jedi Master Ki-Adi-Mundi shards can be earned in a special mission during the third phase of the Republic Offensive Territory Battle. This is the light side equivalent of Wat Tambor who is unlocked a similar way. Ki-Adi-Mundi is a master of two forms of lightsaber combat, and his kit includes the capability of switching between them as the situation calls for it.

We hope you enjoy the Republic Offensive and the new units that come with this new content in the game. See you at the holotables!

The Road Ahead - 11/20/2019

Posted on 20 November 2019 | 9:49 pm by CG_TopHat

Hello Holotable Heroes,

Welcome to another installment of the Road Ahead. We posted earlier this week about the new light side Territory Battle on Geonosis, but in this post we’d like to discuss some exciting changes we have planned for future content in Galaxy of Heroes.

New Trilogy Content
While the Light Side Territory Battle for Geonosis completes this current chapter for Galaxy of Heroes, we’ve been delighted from all imaginative Clone Wars squads you’ve built. But for now we are transitioning to the New Trilogy and, like all of you, we were incredibly excited to see the final trailer for Star Wars: The Rise of Skywalker! We’re looking forward to having old friends (General Hux) and some new friends (Sith Trooper), kick off our foray into the culmination of the Skywalker Saga! While we can’t release specifics about some of the other upcoming characters and ships, we can tell you that this phase of content will take us well into spring.

Fourth Anniversary
This November, Star Wars: Galaxy of Heroes turns four years old! We’re planning a big thank you celebration for our incredible community to commemorate their long-term commitment to our game, including double drops, a crystal promotion, and a generous thank-you package! We’ll see you on November 23rd as we prepare for our anniversary celebration. Speaking of four years...


The Plan So Far...
Over the last year, our focus has been reshaping the game step-by-step to enable an expansion of elder game content.

Grand Arena Championships was the first step in that process. We wanted a place where players could take their entire collection, based on all of the Star Wars synergies and gameplay metas that have developed over the years, and continue to have them be relevant and fun to play with.

But the game itself is in a very different state than when we started 4 years ago. New players starting out now will not have the same experience as our elder players did when they first started, so we knew we needed to take a look at the early game and make sure that new players had a clear path to reach the most exciting content which starts from level 85. We also wanted to find a way to help them become functional members of a guild (functional, meaning that they can acquire legendary and journey characters in a dedicated way; a concern shared by our elder players). Improving the early game experience will require iteration over time, but we believe we have a good idea on how to tackle it. And with that we present...

The Journey Guide
One of the most challenging aspects of Galaxy of Heroes for new players entering the game is what it takes to get the most popular content and iconic characters. New players face a dense web of interconnected content that must be navigated in order to be able to participate in Legendaries, Journeys, Epic Confrontations, Raids, and Territory Battles. With most of the events not on a visible cadence, it can be difficult to know what to work on and when. We want to help clarify this for our players.

To help new players navigate this deep and exciting part of the game, we’ve been working on a new feature we call the “The Journey Guide”. This new feature will provide clarity and structure for how a player, both new and old, can progress through our content-rich, intricate game. It celebrates the most aspirational characters (and ships) in SWGOH, highlighting their power and place within the game, while helping players to understand how to make progress towards unlocking them. While this will prove invaluable for newer players, elder players will also find that they can leverage this tool in their own pursuit of character unlocks and high-level activities.


Along with this new feature, we’re excited to announce that all Legendary, Journey, and Epic Confrontation events will eventually move into the Journey Guide some time after their initial release. We believe that in opening up our best events and character content, we can not only ease the process for any veterans who are working towards their next legendary characters, but also extend a helping hand to new players as they begin to make meaningful progress in our game using the Journey Guide.
Over the next few weeks we’ll be releasing specifics around the details of the Journey Guide as we head towards its release in December.

The Hyperdrive Bundle
While the Journey Guide gives all players a clear path towards helping them unlock and improve their favorite Star Wars characters, we also want to help new players connect with the GOH community participating in the elder game so that they can play with members of established, highly engaged guilds.

Our solution to this is what we are calling the Hyperdrive Bundle. It’s our most broadly-focused player bundle we’ve ever offered, rewarding characters and resources to both new and veteran players allowing them the ability to level up their collections and jump into some of the most exciting content in-game.

The specifics of the bundle are coming soon, but we can say that new players will benefit from gaining a starting roster of characters as well as increase their overall account to level 85. This, coupled with the release of the Journey Guide, will help these players be positioned to enjoy the most content-rich area of our game and plot a course for them to participate in guilds and elder game content. Veteran players will also receive an incredible deal. Even if they were already level 85 and had most of the characters provided within the bundle, the value that comes from the included gear and resources will be instantly recognizable and more relevant to this elite group of players.

And finally, the bundle will also unlock many of the PvE nodes within the game so that players new and old alike will have the flexibility to chase the characters and resources they’ve always wanted more freely, and with the help from the Journey Guide, they’ll know which path to follow.

We intend this bundle to be a convenient method for players to unlock the full experience of Galaxy of Heroes but as always, the content within this bundle can be acquired even if you don’t spend. We’ll be preparing custom titles and portraits for all the amazing players that were in the game before the bundle was released, as a way of recognizing your place in the history of the game.

The Future
We’re going to be talking a lot about the Journey Guide and the Hyperdrive Bundle over the next few weeks. We want to help you understand how we’re thinking about it and create some opportunities for dialog. We have our normal Developer Q&As planned during this time, where we’ll have a chance to hear feedback from you about the two features. We’ve also got some surveys in the pipe so that we can get your feedback on what we’ve planned. Our hope is for a productive back-and-forth where we can hear your concerns and address them.

I’ll leave you with the following thought: the Journey Guide and Hyperdrive are the beginning of our next phase of the game. After the release and tuning of these two experiences, we’ll be in a great position to develop even more modes, features, and characters for our community of old and new players to experience.

As we head into our fifth year, we’re excited to continue navigating this adventure with you, our incredible community of players. More than anything, we want to thank you for your continued passion for the game.

See you on the Holotables,
CG_TopHat

<<MEGATHREAD>>

Light Side Geonosis Territory Battle - Republic Offensive

Posted on 19 November 2019 | 12:00 am by CG_SBCrumb

Hi Holotable Heroes,

Get ready to battle over the new light side Territory Battle on Geonosis, Republic Offensive!

This difficult event will be available for preview in game next week and starting in early December, you'll need a mix of light side characters such as Jedi, Clones or Galactic Republic characters to defeat the waves of Separatist droids and Geonosians. Just like with Hoth, your guild will battle from right to left crushing the Separatist army in exciting new special missions, unique fleet battles while facing off against the terrifying Reek and Nexu. We have also created a variety of new granted abilities for each phase to help you shutdown the Separatists defenses. The light side version of this event will feature difficult missions with iconic Republic characters such as General Anakin Skywalker, and General Kenobi.

There are new units that can be earned from special missions and from the currency earned from the event, along with plenty of new PvE units to really make this planetary battle one-of-a-kind. If you have been listening to podcasts from our community members or have been paying attention to the forums, you may already have an idea of who will be joining the holotables soon...

We've got much more to share as we approach the launch of this exciting new event so stay tuned to the forums.

JRs54RM.jpg

Update to Address Disappearing Buttons

Posted on 18 November 2019 | 7:30 pm by CG_SBCrumb

Hi Holotable Heroes,

We have an update today that contains a fix for the disappearing buttons issue. We will start rolling out the client fix shortly and will be available sometime over the next 24 hours. We will require you to update your client tomorrow (or the next day depending how the roll out goes) and ensure all players receive the missing buttons fix. You will be able to download the update manually in the Google Play app store in a few hours if you want to download the fix in advance. This will also be available on the iOS app store later this afternoon.

We had an inbox message this morning set live this morning prematurely that mentions the return of the character requirements for Separatist Might as this issue was resolved. Apologies for the confusion, this was intended to go out later today with the update.

GAC Feat Fix - Execution Squad

Posted on 15 November 2019 | 7:05 pm by CG_SBCrumb

Hi Holotable Heroes,

We found a few more timing issues last night and are planning on an update this afternoon to address the Grand Arena Championship feat "Execution Squad" and a few other feats. This change will occur prior to the start of the event and will make the feat available during the event. Stay tuned for the Update Notes later today.

Wat Tambor Shards &amp; Execution Squad feat

Posted on 15 November 2019 | 12:02 am by CG_SBCrumb

Hi Holotable Heroes,

We are aware that some Guilds are reporting that they are not receiving the correct number of Wat Tambor shards when completing the special missions in the Geonosian Territory Battle. We are investigating and looking into what could be causing such a problem. I've added this issue to the Dev Tracker and I will keep the status updated there but I will also post on the forums if there are any major updates.

We are also investigating the GAC feat, "Execution Squad." There appears to be an issue with duration of the event and is not possible to be completed. I will update this thread when we know more.

Update: We are working on deploying a hotfix this evening to address the GAC feat timer
Update #2: We need additional time for testing the changes. The hotfix should be ready for a release tomorrow

November Calendar Changes

Posted on 14 November 2019 | 10:30 pm by CG_SBCrumb

Hi Holotable Heroes,

We will be making some changes to the November calendar in an Update later today. The next Dark side Territory Battle and 2 Territory Wars will have their dates changed. These changes have been added to the November Calendar post here.

  • DS Territory Battle added - 11/18
  • Territory War 99 moved - 11/24 (Attack Phase starts on 11/26)
  • Territory War 100 moved - 11/28 (Attack Phase starts on 11/30)

Grand Arena Championship Rewards

Posted on 8 November 2019 | 12:31 am by CG_SBCrumb

Hi Holotable Heroes,

I saw some questions on the round rewards for this Grand Arena Championship. As with past Grand Arenas, Grand Arenas that contain a ship combat node have a different round rewards, specifically they contain Ship Omegas instead of Zeta Materials. That said, we are re-evaluating rewards for this mode regularly and are currently assessing if/what changes we may make to future Grand Arena Championships.