News are collected from the official forums.

There are several Discord bots out there that will notify you if you don't like watching webpages for changes yourself. I could not find a bot to do that so I created one for my guild. Unfortunately bots are extremely limited for developers from the US and EU therefore I cannot share the bot on this page. If you are interested, contact me.

Update on Login Issues 01/24/2020

Posted on 25 January 2020 | 6:15 am by CG_SBCrumb

Hi folks,

We have been investigating an issue that is causing some players to not be able to log in since earlier today. While only a small number of users are affected, we understand this is incredibly frustrating for those players. We have been working with several of the affected players to fix this as soon as possible and they have been a tremendous help in narrowing down the issue. Unfortunately, we were unable to resolve this issue this evening but this will be a priority again tomorrow.

Our sincerest apologizes to those players impacted but we will continue working to resolve this issue tomorrow and through the weekend if needed.

Thank you for your understanding.

Potential Login Issues 01/24/2020

Posted on 25 January 2020 | 12:59 am by CG_SBCrumb

Hi folks,

We are aware of a possible issue that is causing some player to not be able to login in the game. We are going to investigate through the weekend to get this resolved as soon as possible. At this time, it does not seem to be affecting large number of players but if you are experiencing this issue, please head over to AnswersHQ and post the following:

  • Device Information (Make, Model, etc)
  • Device Firmware Version
  • Your Ally Code or PlayerID
  • Are you experiencing this issue on multiple devices?

Login and Purchasing Issues for iOS devices

Posted on 24 January 2020 | 5:43 pm by CG_TopHat

We're receiving reports that some users on iOS devices are having trouble logging in or making purchases. We're investigating the issue and will update as we learn more.

Update on Missing Wat Tambor Shards

Posted on 23 January 2020 | 7:39 pm by CG_SBCrumb

Hi all,

The missing Wat Tambor shards (and GET 2 currency) from the Geo TB which ended on 11/11/2019 have now been returned to the affected guilds.
We sincerely apologize for the delay in returning these items and to thank you for your patience we've added an additional 250 Crystals.
If you did not received inbox message with Wat Tambor shards or GET2 and participated in the GeoTB on the date above (due to switching guilds or similar circumstances), please send a private message to EA_MindTricks with the details and we will investigate.

Forum Maintenance - 01/23/2020

Posted on 22 January 2020 | 11:41 pm by CG_SBCrumb

Hi Holotable Heroes,

Tomorrow, Thursday the 23rd of January, the forums will be down for approximately 30 minutes starting at 7:30am PT (15:30 - 16:00 UTC) for routine maintenance. Thank you for your understanding

Grand Arena Season 4

Posted on 22 January 2020 | 10:24 pm by CG_Miller

Hi Holotable Heroes!

I hope you all enjoyed the Resistance season of the Grand Arena Championships, because we are about to launch our next season with a new theme, the Sith!

With the major role the Sith played in Rise of Skywalker, we wanted to take an opportunity to showcase the Sith and how they have been portrayed in Galaxy of heroes. The format for this Grand Arena is 5v5 squads (no fleet zones) and on January 23rd you’ll be able to sign up for the Championship and prepare yourself to tackle the new feats created specifically for this season.

  • Brothers in Arms: Winning a Grand Arena battle using both Darth Maul and his brother Savage Opress
  • The Puppet Master: Winning a Grand Arena battle using both versions of Sheev Palpatine in the same team.
  • Forced Lightning: Winning a Grand Arena battle using three of our lightning throwers (Emperor Palpatine, Count Dooku and Sith Assassin)
  • Welcome to the Darth Side: Make up a team of entirely Sith Lords and win a Grand Arena battle (Who are Sith Lords? Anyone with Darth in their name, Count Dooku and Emperor Palpatine)
  • Execute Order 66: Defeating 12 enemy characters in Grand Arena with Clone Sergeant - Phase 1, ARC Trooper, CC-2224 “Cody”, Emperor Palpatine, or Darth Sidious.
  • Double Bladed: Defeat 12 enemy characters in Grand Arena with any character who uses a double-bladed lightsaber (this includes light side characters who wield such a weapon!)

This is a lot of stuff to keep track of, especially while the season is running and these feats appear, so to help you out, you can find a special Newsletter spelling out which characters (and ships!) count for the different feats. This Newsletter will be available during the entire duration of the Grand Arena Championship.

Last, don’t miss out on the new seasonal portraits of Darth Sidious, the B-28 Extinction-class bomber, and CC-2224 “Cody” that you can earn during the Championship.

See you on the Holotables!

State of the Galaxy - January 2020

Posted on 21 January 2020 | 10:23 pm by CG_TopHat

Hi Holotable Heroes,

The year is 2020 and we have another exciting year of Galaxy of Heroes planned for you! We’re back from the holidays and want to briefly discuss Galactic Legends, some additional content in the next two months, and address some persistent tech problems.

Galactic Legends

Shortly before the release of Star Wars: The Rise of Skywalker, we unveiled a new type of character: the Galactic Legend. We know you’ve been asking when, where, what, and how, so we’re going to start pulling back the curtain.

Galactic Legends will be both a new type of character and a new type of event with a very different structure than our previous entries. Over the next two months we will be gradually revealing the units required to activate the event. In March, the last batch of requirements will be revealed and later that month the events will become playable. One more thing to mention is that Galactic Legends will be 7* unlocks.

We will be revealing more about the event itself and the new Rey and Kylo units at the end of the month - stay tuned for more information!

Upcoming Releases

We continue our Star Wars: The Rise of Skywalker content with the introduction of Resistance Hero Poe later this week. Poe will synergize with Inspired allies and introduces a new debuff: Vulnerable. In February, we’re going to introduce two capital ships from the New Trilogy, the Raddus and the Finalizer.



We have two outstanding issues we wanted to highlight. First, some players/guilds are not getting Wat Tambor or Ki-Adi-Mundi shards when completing the special missions in the Republic Offensive or Separatist Might. We believe we’ve identified the issue and have released the fix two weeks ago. We’re monitoring to make sure it solves the issue, and if so we’ll start the work of returning missing shards. Our apologies that this issue has taken so long to identify and remedy.

Second, we have another bug in the Republic Offensive Territory Battle that will persist through the next instance. Most notably, Anakin’s Starfighter will still be in the platoons, when it is also required in the special mission for the phase. This issue will be corrected in the next instance of the event; fixing this bug while the event goes live causes this bug to persist. Finally, we have a few small description bugs that will be fixed in the next release (Reek description, Kalani’s abilities, etc).

That’s it for this State of the Galaxy. We are planning on having another State of the Galaxy next month, followed by a Road Ahead in March. Our planning for this year is already shaping up to be pretty ambitious. We’ll be able to talk about it more in the coming SotG and RA.

See you on the holotables,


Developer Insights: Resistance Hero Poe

Posted on 21 January 2020 | 7:35 pm by CG_SBCrumb


Kit Reveal - Developer Insight

What makes this character unique?

  • Poe has a unique debuff, Vulnerable, that acts like the opposite of Crit Immunity, any attacks on the unit critically hit if able. This debuff does not expire on hit (like Advantage) but expires after 1 turn. Vulnerable will not allow a unit to critically hit an enemy if a unit has Critical Hit Immunity.

    When an enemy loses debuffs, Poe will remove protection from that unit. This includes if an enemy cleanses their debuffs with an ability or their debuffs are dispelled by anyone.

    Poe also relies on another character (Resistance Hero Finn) to Inspire him to get the most out of his kit. Poe can in-turn Inspire others whenever he uses his Special abilities.

Where did you get inspiration for the kit?
  • If you have seen the movie then you can tell from his new outfit this is the Rise of Skywalker Poe. Without any spoilers, he’s trying to be more responsible in the Resistance and take a bit more charge. We created his kit to reflect that inspired personality in TROS. Throughout the movie, Finn encourages Poe and helps him gain the confidence he needed so we tied these two units closely together in the game.

Why is the new Finn already getting changes to his kit with this release?
  • We designed these two characters in tandem, but we didn’t want to spoil Poe’s future kit with some hints in Finn’s abilities. From the start, they were designed to feed off each other and be the core of the damage in the new Resistance team.

What is your strategy for this character in battle?
  • To start, you’ll want Finn to Inspire Poe as quickly as possible, since he can’t Inspire on his own. Inspire doesn’t do anything by itself but expands his abilities and Poe’s Unique, Spark of Resistance, gives other allies bonus damage when they are Inspired. Focus his debuffs on enemy characters with high amounts of protection since each debuff that expires removes protection.

What squad does this character fit into and what role do they play?
  • Resistance Hero Poe is designed to be one of the main damage dealers of the new Resistance team. He can also apply a host of debuffs to the enemy team but really charges up when he’s Inspired. We’ve also made a change to Resistance Hero Finn to specifically call out Poe in his kit and Finn is a critical teammate for Poe as Poe can’t gain Inspire on his own.

Are there any game modes that this character is particularly well suited for?
  • "At the moment, Resistance Hero Finn strengthens your Resistance squad with another reliable attacker and solidifies an effective Territory War and Grand Arena team but who knows what the future could hold for the Resistance team."
    This is the answer we gave for Finn, this is the other reliable attacker we were referring to in this answer. The rest of this answer still applies to Poe.

Update to Grand Arena Schedule

Posted on 20 January 2020 | 11:37 pm by CG_SBCrumb

Hi folks,

Grand Arena Championships were scheduled to start today according to the calendar but Week 1 was moved to 01/23/2020. This change of dates was supposed to be included in Update Notes but slipped through the cracks over the holidays. Our apologies for not communicating this change in advance. Our goal is always to announce any changes to the Grand Arena schedule as early as possible. You can find the new dates for each week of Grand Arena below and the January calendar has also been updated with the new dates


  • Week 1 - 01/23
  • Week 2 - 01/30
  • Week 3 - 02/06
  • Week 4 - 02/13

REMINDER: Developer Q&A Today @ 12:30pm Pacific

Posted on 10 January 2020 | 7:09 pm by CG_SBCrumb

Hi Holotable Heroes,

Our monthly Q&A is today at 12:20 PM Pacific! You can submit us questions beforehand or respond to the thread during the Q&A and we will get through as many questions as we can.

Developer Q&A - 01/10/2020

Posted on 6 January 2020 | 11:00 pm by CG_SBCrumb

Hi Holotable Heroes,

We're collecting questions for the January Developer Q&A and will be answering your inquires live on 01/10/20 from 12:30-1:30pm PT (20:30-21:30 UTC) in the General Discussion Section of the Forums. You can find previous Q&As in the archive here

What: Developer Q&A with the SWGOH Dev Team
When: Friday 01/10/20 at 12:30pm-1:30pm Pacific
Where: General Discussion Section of the Official Forums

  • CG_RagingSpaniard - Sr. Artist
  • CG_Tophat - Live Producer
  • CG_SvenGG - Sr. Game Designer
  • CG_Miller - Sr. Game Designer
  • CG_Vyeking - Creative Director
  • CG_Cyanides - Data Analyst/Lead Product Manager
  • CG_SBCrumb - Sr. Community Manager

You can submit questions beforehand or respond to the thread during the Q&A and we will get through as many questions as we can. Click the link below to submit your question and include your forum name if you wish to be credited! See you Friday!

Click the link to submit your questions >> SurveyMonkey

Event Calendar - January

Posted on 31 December 2019 | 2:04 am by CG_SBCrumb

Hi Holotable Heroes,

Here is a list of some of the upcoming events for January.

Daily Login Character for January: First Order Tie Pilot

NOTE: Many legendary/journey events were changed from a monthly cadence to run all the time and will no longer be included in the monthly calendar.
Read this post for more information.


  • Week 1 - 01/23
  • Week 2 - 01/30
  • Week 3 - 02/06
  • Week 4 - 02/13


Missing Character Shard Rewards from Territory Battles.

Posted on 22 December 2019 | 6:43 pm by CG_SBCrumb

Hi folks,

We are aware of an issue when completing Special Missions in Territory Battles, including Republic Offensive. Some players are not receiving rewards for Special Mission specifically, the Wat Tambor and Ki-Adi-Mundi character shards. We have been investigating this issue for Wat Tambor and Ki-Adi-Mundi appears to be related. We will update you on when we will send players their missing shards and how we plan to address this issue when we return in the new year. Thank you for your patience.

Galactic Legends Not In December

Posted on 20 December 2019 | 6:02 pm by CG_SBCrumb

Hi Holotable Heroes,

We've seen some speculation that Galactic Legends are coming soon but Galactic Legends will not be available this month. They will be available in a future update and in the lead up to their release, we will be revealing the requirements over time in game. We will be making an announcement when they are ready as Galactic Legends represent some of most notable characters in the Star Wars universe and are an exciting next step for Galaxy of Heroes.

Developer Insights: Resistance Hero Finn

Posted on 18 December 2019 | 10:08 pm by CG_SBCrumb


Kit Reveal - Developer Insight


What makes this character unique?

  • Resistance Hero Finn introduces a new mechanic, Inspired and a new Keyword, Rally. His kit is a combination of Attacker and Support that helps his team while dealing respectable damage.
  • New Mechanic: Inspired - The Inspired status effect that does nothing on its own but interacts with Finn's kit abilities. It expires only after Finn receives 3 critical hits
  • New Keyword: Rally - Rallied characters act based on their role:
    • Tanks Taunt and gain Critical Hit Immunity for 2 turns
    • Attackers assist
    • Healers and Supports restore 15% Health and Protection to all allies

Where did you get inspiration for the kit?
  • Most of our character kits are based on a movie or particular scene from a TV show but this time was a bit tricky. We didn't want to spoil anything so we had to stay away from most things very specifically Episode IX related. Instead, we tried to capture Finn developing into a prominent resistance figure and becoming a hero of the people.

Why didn’t we just rework the old version of Finn?
  • The current Finn has a good spot within the game at the moment and going back to old characters is not as easy as it may sound. We have to be concerned with disrupting old teams and our original intention for the character but a new character doesn't have all this baggage. Not to mention, any change to existing characters can be perceived as a nerf by some and a buff by others so it can be a very delicate process.

What is your strategy for this character in battle?
  • Finn is designed to work in an all resistance team. You'll want to keep him away from critical hits so Finn retains his Inspired bonuses. Rally can be very impactful in battle but wait for the right moment to use it wisely. Rally can really turn a fight around and swing the battle in your favor.

What squad does this character fit into and what role do they play?
  • Resistance Hero Finn is a blend of a support and an attacker. His role is Attacker on the character screen but his kit has ways to boost his allies and manipulate turn meter. Finn’s kit provides a host of options to help his squad mates stay alive as well as deal damage. Ultimately, he will have a place in the Galactic Legend Rey team but more on that in the future.

Are there any game modes that this character is particularly well suited for?
  • At the moment, Resistance Hero Finn strengthens your Resistance squad with another reliable attacker and solidifies an effective Territory War and Grand Arena team but who knows what the future could hold for the Resistance team. ;)


Why does Resistance Hero Finn look different from some of our other in game characters?
  • Recently we've begun making a concerted effort to improve the overall quality of our Character Art pipeline. After 4 years of game development, technical limitations for mobile devices have eased enough to allow us to start playing with higher resolution meshes. Lucasfilm level of collaboration has also been amazing, as they have provided us with a lot more source materials to work with.

Is this level of detail what we can expect for future characters moving forward?
  • We have managed to raise our polygon budgets a bit, that will help us make sure some upcoming key characters meet higher standards. Not every character needs more polygons in order to look good but it is nice to have more tools at our disposal.

Is this how Finn will look in Episode IX?
  • It’s a great design, isn’t it? It speaks to the character‘s growth over the course of three films and I love how confidently John Boyega portrays him. Lucas is always very supportive in providing guidance and in this case even more so, it’s a pleasure to have a partner that is committed to quality and collaboration.

Are you going to update the older Finn model?
  • While it is traditional Star Wars fare to go back in time and make certain alterations, recent history has made us a bit wiser in that regard. We are not considering making visual changes to the older Finn model at this time.

What's your favorite part of this model?
  • As a general rule, we usually try to avoid anything with straps, as we work with a very tight budget to how many bones we use in our character rigs, and skinning straps can become very expensive to make look good. But Finn's cool looking bag gives his character model a really interesting silhouette that also helps to differentiate him from his older version.

Incoming General Hux Kit Changes

Posted on 16 December 2019 | 11:51 pm by CG_SBCrumb

Hi folks,

We will be changing General Hux's kit in an update later this week. After this update, part of Hux's Unique, Boundless Ambition, and Leader ability, Bow to the First Order, will only trigger if he's in a full First Order squad. See below for the updated ability description. Requiring the First Order faction for these abilities removes the unintended interaction we posted about last week and is more in line with our original intentions for General Hux to boost First Order squads.
We understand that this may change your calculation around investing in this character. Accordingly, we will be setting Hux’s Unique and Leader to level 1 for all players and returning any materials you applied in the same update. In the current Grand Arena Championship, your General Hux’s abilities will remain at whatever level you locked into with for this GAC. However, the ability itself will use the updated functionality. We apologize for the inconvenience.

  • Bow to the First Order (CURRENT)
    Basic attacks of First Order allies deal 50% more damage.
    General Hux gains Dominance at the start of encounter and at the start of each of his turns if he didn't already have it, which can't be dispelled or prevented. Dominance expires at the end of the turn whenever General Hux is critically hit.
    Dominance: Enemies can't counterattack; First Order allies have +100% counter chance and +50% Critical Damage
  • Bow to the First Order (NEW)
    Basic attacks of First Order allies deal 50% more damage.
    If all allies are First Order at the start of battle, General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn’t already have it.
    Dominance can’t be dispelled or prevented and expires at the end of the turn whenever General Hux is critically hit.
    Dominance: Enemies can't counterattack; First Order allies have +100% counter chance and +50% Critical Damage

  • Boundless Ambition (CURRENT)
    General Hux gains Advantage for 2 turns at the start of each encounter.
    While General Hux has Advantage, enemies can’t gain bonus Turn Meter.
  • Boundless Ambition (NEW)
    General Hux gains Advantage for 2 turns at the start of each encounter.
    If all allies are First Order at the start of battle, enemies can’t gain bonus Turn Meter while General Hux has Advantage.

Android Login Issues - 12/14/2019

Posted on 15 December 2019 | 1:42 am by CG_SBCrumb

Hi Holotable Heroes,

We are aware that some Android users are reporting problems when logging into the game. It does not appear to be wide spread at this time but we will continue to monitor and investigate the cause of this issue. I will update this thread if we any new information to share.

Investigating Interactions with General Hux

Posted on 13 December 2019 | 8:19 pm by CG_TopHat

Hello Holotable Heroes,

We are aware of some potential gameplay interactions with General Hux that were unintended. We’re starting the process of reviewing his kit and this interaction to determine whether any action needs to be taken. We’ll be updating you once we know more. If we decide to make a change it will likely occur next week. Thank you for your patience while we work through this matter.


Gearing General Hux Questions

Posted on 12 December 2019 | 1:54 am by CG_SBCrumb

Hi Holotable Heroes,

After today's change for General Hux, several players have messaged us asking if there are any more updates coming to his kit. We have no plans at this time to change his kit, specifically we aren't going to add a 7 star requirement for Hux's G12 gear. This is of course with the usual caveat that we may change kits if we find bugs, infinite loops, unhealthy gameplay, etc. I hope this helps clears up any confusion.

General Hux Event Delay

Posted on 11 December 2019 | 6:48 pm by CG_SBCrumb

Hi Holotable Hereos,

We have discovered an issue with gearing General Hux that we will be addressing in two updates today:

  • We will update the game before 11:00am PT (19:00 UTC) to delay the General Hux event to later today in order to give us time to fix the issue
  • The second update later today will address the incorrect requirements for General Hux at Gear 10

We are tentatively scheduling the second update for 3:15pm PT (00:15 UTC) 2:15pm PT (22:15 UTC). We will have more details on this later today.

Hotfix For Journey Guide

Posted on 11 December 2019 | 1:35 am by CG_SBCrumb

Hi Holotable Heroes,

We have a minor issue only on Android devices with two of the Journey Guide bundles released earlier today. We are deploying a hotfix shortly to remove one of the affected bundles and fix the other bundle. Other than there will be one less bundle temporarily for Android users, this will not impact the Journey Guide feature.

Thank you for your understanding.

Grand Arena History on SWGOH.GG

Posted on 10 December 2019 | 10:30 pm by CG_SBCrumb

Hi Holotable Heroes,

This post is a little delayed (from getting ready for today’s update), but we wanted to officially announce that the next step in our efforts to fight cheating in Grand Arena Championships, the GAC History, is live (as of yesterday 12/9). First off, a huge thank you to the folks at SWGOH.GG for all their efforts. They have been working hard with us to turn a massive amount of data into something useful when looking for any fishy match-ups or even just reviewing your matches. You can find an early version of Grand Arena Champion History available on their website right now. Here is an example of how it works but you can access it from any profile on the site.

The team would love to hear your feedback (as would we!) if you have any suggestions on how to improve this tool in the future.

Grand Arena Championships - Season 3

Posted on 10 December 2019 | 10:09 pm by CG_SBCrumb

Hi Holotable Heroes!

Our next season of the Grand Arena Championships is spinning up soon, and we are sticking with the new trilogy for the theme of this one. This time, however, we are focusing on the Resistance for feats and portraits. Throughout the championship, starting December 14th, you’ll have the opportunity to tackle feats that include:

  • Gaining Secret Intel 50 times in Grand Arena
  • Inflicting Expose 50 times in Grand Arena
  • Winning a Grand Arena Battle with Poe Dameron and Finn
  • Winning a Grand Arena Battle using a squad containing every character that uses the EL-16 Resistance Blaster Rifle (Poe, Finn, and Resistance Trooper)
  • Winning a Fleet Arena Battle with both T-80 X-wings (Poe Dameron’s and Resistance X-wings)
  • Winning a Fleet Arena Battle with Rey’s Millennium Falcon
  • Winning a Grand Arena Battle using both Reys (Rey (Jedi Training) and Rey (Scavenger))
  • Defeating enemy units in Grand Arena with Veteran Smuggler Han Solo and Veteran Smuggler Chewbacca

Finally, we’ve added portraits of Poe, Finn, and BB-8 that you can earn as rewards for pulling off some of these feats. Hope you enjoy this next Championship and also Rise of Skywalker opening Dec. 20th!

Unresistible Debuffs

Posted on 10 December 2019 | 10:03 pm by CG_SBCrumb

Hi Holotable Heroes,

The initial update roll out yesterday inadvertently caused some debuffs to become unresistible. We will be releasing a temporary fix later today alongside the Journey Guide that will address many of the cases where this is occurring, but we will need to do a more complete fix in a following update. We will continue to track this issue and ensure it doesn't impact the game significantly.

Thank you for your understanding. See you on the Holotables!

Incoming Client Update - Journey Guide

Posted on 10 December 2019 | 2:00 am by CG_SBCrumb

Hi Holotable Heroes,

The Journey Guide is almost here! We have started our initial roll out and if everything goes smoothly, tomorrow we will update everyone’s client with the new features, new characters and several quality of life changes. Stay tuned to the forums tomorrow for the full list of changes.


The Hyperdrive Bundle will be available this week and we wanted to give you a breakdown of the contents. Check out the video below for a brief overview but you’ll want to read through this post to understand how the mechanics of this specific bundle works.

Click the image below for a more detailed look at the contents.

Update to Territory Battles Schedule

Posted on 10 December 2019 | 12:18 am by CG_SBCrumb

Hi Holotable Heroes,

We are preparing to relaunch Republic Offensive. Rather than reshuffle the Territory Battle calendar in its entirety, we’ve decided to make the following changes:

  • The Territory War starting on 12/13 will now start on 12/12.
  • The Territory Battles scheduled for 12/17 will be switched to Republic Offensive and Rebel Assault.
  • The Territory Battles, Republic Offensive and Rebel Assault, will start on 12/16 instead of 12/17.

We’ve opted to re-run Republic Offensive, because we would like to have a complete run of Republic Offensive to assess player/guild performance. We will resume our regular schedule in January.

See you on the Holotables!

Journey Guide - Galactic Legends

Posted on 6 December 2019 | 10:03 pm by CG_SvenGG

Hello there (again) Holotable Heroes!

We revealed some of the reasons why we’re excited about the Journey Guide and the future of events last week, but there is one more thing to reveal before the Journey Guide is released into the Cantina. The Journey Guide is going to introduce the newest type of character to the holotables: Galactic Legends. The Galactic Legend designation will be reserved for some of the most famous and powerful characters in the galaxy and the Journey Guide will be your path to unlocking them. We’ll be sharing more about what makes a Galactic Legend special and how to unlock them down the road, but for now I have the honor of revealing who the first two Galactic Legends will be:


To avoid any plot spoilers, these aren’t the final in-game names. We will unveil the final names at some point following the theatrical release of Star Wars: The Rise of Skywalker.

Stay tuned, and we’ll see you on the holotables!

Developer Insights: General Hux

Posted on 6 December 2019 | 9:46 pm by CG_SBCrumb

Hi Holotable Heroes,

This week I discuss the future of the First Order with CG_Miller and what role General Hux plays in reinvigorating this squad. What advantages can this ruthless military officer bring to the table? Read on to find out!


Q: Who is this General Hux guy?

  • CG_M: General Armitage Hux is a General of the First Order, a part of First Order High Command, and reports directly to Supreme Leader Snoke. He pretty much acts like the second-in-command even with Kylo Ren constantly berating him. We’ve seen him as a merciless general in the Force Awakens that gives an intense speech before firing Starkiller Base and wiping out the seat of government of the New Republic. In The Last Jedi he attempts to seize control of the First Order when Supreme Leader Snoke is found dead, but Kylo Ren ensures that Hux’s ambitions are kept in check.

Q: Why did we bring this character to the holotables now?
  • CG_M: The reason, of course, revolves around the release of The Rise of Skywalker as well as what areas we wanted to improve in a First Order squad. After taking a look at what was currently in the game, there’s a large leadership vacuum for this squad, so it felt like the right time for a new commander of the First Order Faction. I also realized this kit needed to bring the rest of the First Order kits up to speed since many were designed near the start of the game.

Q: Where did you get inspiration for the kit?
  • CG_M: The Force Awakens is primarily where we drew ideas from for his kit. General Hux is portrayed as a ruthless leader that brutally asserts his dominance over the Resistance. I think I drew much of his character from his speech on Starkiller Base, which sets the stage for the rest of the sequel trilogy. He inspires First Order allies to fight harder while simultaneously striking fear in the heart of the Resistance. I wanted to reflect that in the game with skills that encourage your First Order squad and maintain Advantage throughout the battle.

Q: What makes him unique?
  • CG_M: The most unique part of his kit is a new mechanic called Dominance. This stops enemies from counterattacking and gives First Order allies +100% counter chance and +50% Critical Damage. Dominance expires at the end of any turn in which General Hux is critically hit, but Hux will always regain Dominance at the start of his turn if he didn’t have it already.

    General Hux is an incredibly high-value target for the enemy team as he calls all First Order allies to assist and strengthens his whole team. He is a great support and utility character for a First Order squad but he’s not as offensive as the other new character we’re adding to the game, Sith Trooper

Q: What is your strategy in battle?
  • CG_M: Just like the rest of the First Order, General Hux synergizes heavily with Advantage. Almost all of his abilities are modified by this buff and it enables him to call all his First Order allies to assist, cleanse buffs from the enemy, or even reset allies’ cooldowns, all while easily maintaining Advantage throughout the battle. He also provides all First Order allies a much needed boost to damage when using their basic attacks.

    The combination of extra damage, high counter chance, and decent Critical Damage really makes this squad hard to stop but you do need to be careful not to let General Hux get defeated early. His Special 2 allows you reset cooldowns which is a very powerful tool which could turn the tide of battle depending on who you target and when.

    General Hux plays similar to character like Grand Admiral Thrawn, if less direct in his methods. You want Hux manipulating the battlefield to keep the advantage on your side while controlling the enemy squad. I think there's a ton of space for theorycrafting despite his less complex kit.

Developer Insights: Sith Trooper

Posted on 6 December 2019 | 9:45 pm by CG_SBCrumb

Hi Holotable Heroes,

Today’s Developer Insight covers a character you may not be too familiar with, the Sith Trooper! He was revealed at San Diego Comic-Con, but how he fits into Rise of Skywalker remains a mystery. Our game designer, CG_Prophet, explains how this new unit fits into a First Order squad and answers where I can buy some of that awesome red armor.


Q: Where did the Sith Trooper come from?

  • CG_P: As you mentioned, most of us got our first look at the Sith Trooper at San Diego Comic-Con this year. He’s the very striking, red-armored trooper you may have seen floating around the internet and, in the new movie, is an elite soldier deployed by the First Order. The movie has yet to be released, so we’re forced to be pretty light with the backstory of the character, but the copy on the box of the action figure released at SDCC probably has the best insight as to what these units are:

    “In its ultimate push toward galactic conquest, the First Order readies an army of elite soldiers that draw inspiration from a dark and ancient legacy!” - Hasbro

    When I was asked recently to describe the Sith Trooper without spoiling anything, I smiled and replied, “He’s the super shiny one.”

Q: Why did we bring this character to the holotables now?
  • CG_P: Similar to General Hux, we needed new characters to really fill out the First Order squad and enable some of the older kits to compete more effectively. The Sith Trooper was one of the first new characters released ahead of Episode IX and made the perfect addition to our First Order faction which was in need of a new and updated attacker. Of course, the Sith Trooper has been featured heavily leading up to The Rise of Skywalker and so it was a great opportunity to do something really exciting in advance of the movie.

Q: Where did you get inspiration for the kit?
  • CG_P: We normally have a movie or TV show that we can pull ideas, names, and animations from, but we couldn’t do that this time to ensure that the magic of seeing this unit in Rise of Skywalker wasn’t spoiled. We first looked at what the First Order needed in our game, and then combined it with what Lucas shared with us about his role in the film. We can’t share much story-wise, but this elite trooper is very punishing and brings some great additional utility to the First Order squad.

    We included the Sith tag but I should mention it’s not designed to be his best squad. He can still fit into a Sith squad and provide some benefits and he’s a good alternative if you are missing a slot for a Sith attacker.

Q: Why makes this character interesting and unique?
  • CG_P: Most importantly, he’s a much needed source of damage for the First Order team. To accomplish this, he has an area of effect attack which deals more damage based on how many First Order or Sith allies on your side are currently defeated. He also synergizes well with Advantage, the main mechanic our First Order squads utilize.

Q: What is your strategy in battle?
  • CG_P: You’ll want to keep enemies away from attacking him as he’s a bit of a glass cannon and will need some protection from direct attacks. Sith Trooper has a ton of utility, such as a full team cleanse and multiple assists. For instance, he assists every time a First Order or Sith ally Stuns an enemy or lands a critical hit, which ties well into what First Order teams want, Advantage! As with all First Order teams, you’ll want to spread around Advantage as much as possible and keep it up on certain characters if you can. Combined with the new General Hux, this team is a ton of fun and between the two of them, they have an answer for just about anything.

Q: Anything else you want to add?
  • CG_P: Players have been asking for more simplified kits, so I worked hard to keep the mechanics straightforward with this character, but I think there’s still a whole host of interesting strategies and squad combinations. The Unique is the most complex of the abilities but it essentially amounts to dealing more damage and taking extra turns based on conditions that are easy to keep in mind.

Android Devices Crashing

Posted on 5 December 2019 | 6:52 pm by CG_SBCrumb

Hi Holotable Heroes,

We are currently investigating the client crashes on Android devices OS 7.1.1 or lower after yesterday's update. Updating to OS 8.0 should resolve this issue while we investigate this issue. We apologize inconvenience.